Objective: Using selected apps to transform and redefine traditional play-based activities, enhancing creativity, drama, literacy, and numeracy skills with reference to the Australian Frameworks, semiotic systems, and principles from the Multimodal and Digital Technology.
Weighting: 60%
Length: 2500 words (Part A – 1000 words & Part B – 1500 words (experience plan))
Due: Week 10 Learning outcomes: 2 and 3
For this assessment you will need to:
PART A: Research and justify (using Guernsey’s Three C’s and SAMR framework)
Locate and research four (4) digital applications suitable for children aged 0-5.
One (1) App will support creativity;
one (1) App will support drama;
one (1) App will support language literacy;
One (1) App will support numeracy.
Guernsey’s Three C’s Analysis: for each application critique the app’s using Guernsey’s three C’s framework (Content, Context, and the individual Child) to justify your selection.
SAMR Evaluation: Using the SAMR model, classify each app (as either Substitution (S): The app acts as a direct substitute with no functional change; Augmentation (A): The app is a substitute with functional improvements; Modification (M): The app allows for the redesign of the task; Redefinition (R): The app introduces new tasks that were previously inconceivable) and justify the potential of each application in terms of how it might either enhance or transform learning experiences using credible research.
PART B: Developing two (2) Play-Based Experiences
From the applications you’ve identified in Part A, select two (2) apps to develop two (2) experience plans where the digital components of the app intertwine with the physical environment.
This experience should utilise technology not as a mere addition but as an enabler of richer multimodal interactions (SAMR). Both experience plans should be play-based experience (integrated experience of any learning areas- creativity, drama, language/literacy or numeracy).
Remember: The apps should not be game-based. Consider apps with immersive elements.
Example: If the app offers AR features, devise an activity where children use the app to overlay digital objects in real-world spaces, like the outdoor or indoor areas. If the app doesn’t have AR, consider how it might sync with tangible objects or toys. For instance, a music playing app like Specdrums MIX (Sphero Inc., nd) could be paired with physical items that resonate with similar sounds when interacted with, thereby creating a harmonious audio-physical experience.
Experience plan should include:
– Rationale & Goal: Begin by providing a rationale for the chosen experience. Clearly define the goal or objective you wish to achieve through this learning experience.
– Experience Outline: Detail an outline of the experience, providing step-by-step methods of implementation including transitions. Include clear teaching strategies.
– Connection to Australian Frameworks and curriculum: discuss how your experience links to relevant outcomes/descriptors from the EYLF and ACARA (foundation years).
– Semiotics in Learning: Discuss the various semiotic systems (modes- linguistic, visual, aural, gestural and spatial) of learning that the experience will allow children to explore. Discuss the different ways the experience lets children learn about signs and symbols (semiotic exploration). How do children understand the relationship between different icons, index and symbols through your experience. For example, when a child hears a bee buzzing (index), how do they relate that sound to the image(icon).
– Pedagogical Approach: Using the SAMR model, explain whether the digital components of your experience serve to enhance traditional methods or truly transform the learning experience. Use the TPACK framework to discuss the interplay between technological, pedagogical, and content knowledge.
Experience plan(x2) Presented using canva:
Utilise Canva to design your two (2) experience plans, ensuring they are visually appealing and easy to comprehend, for parents and caregivers. Within your layout include all areas of the experience plan including the rationale & goal, detailed outline of the experience, its alignment with the Australian Framework (EYLF) and curriculum (ACARA), insights into Semiotics in Learning, and the underlying Pedagogical Approach (TPACK). For design inspiration and structural reference, please refer to the link: https://playingitsafe.org.au/wp-content/uploads/2020/04/AAMF5000-Infant-Activities-Taking-a-photo.pdf
Objective: Using selected apps to transform and redefine traditional play-based
Struggling With a Similar Paper? Get Reliable Help Now.
Delivered on time. Plagiarism-free. Good Grades.
What is this?
It’s a homework service designed by a team of 23 writers based in Carlsbad, CA with one specific goal – to help students just like you complete their assignments on time and get good grades!
Why do you do it?
Because getting a degree is hard these days! With many students being forced to juggle between demanding careers, family life and a rigorous academic schedule. Having a helping hand from time to time goes a long way in making sure you get to the finish line with your sanity intact!
How does it work?
You have an assignment you need help with. Instead of struggling on this alone, you give us your assignment instructions, we select a team of 2 writers to work on your paper, after it’s done we send it to you via email.
What kind of writer will work on my paper?
Our support team will assign your paper to a team of 2 writers with a background in your degree – For example, if you have a nursing paper we will select a team with a nursing background. The main writer will handle the research and writing part while the second writer will proof the paper for grammar, formatting & referencing mistakes if any.
Our team is comprised of native English speakers working exclusively from the United States.
Will the paper be original?
Yes! It will be just as if you wrote the paper yourself! Completely original, written from your scratch following your specific instructions.
Is it free?
No, it’s a paid service. You pay for someone to work on your assignment for you.
Is it legit? Can I trust you?
Completely legit, backed by an iron-clad money back guarantee. We’ve been doing this since 2007 – helping students like you get through college.
Will you deliver it on time?
Absolutely! We understand you have a really tight deadline and you need this delivered a few hours before your deadline so you can look at it before turning it in.
Can you get me a good grade? It’s my final project and I need a good grade.
Yes! We only pick projects where we are sure we’ll deliver good grades.
What do you need to get started on my paper?
* The full assignment instructions as they appear on your school account.
* If a Grading Rubric is present, make sure to attach it.
* Include any special announcements or emails you might have gotten from your Professor pertaining to this assignment.
* Any templates or additional files required to complete the assignment.
How do I place an order?
You can do so through our custom order page here or you can talk to our live chat team and they’ll guide you on how to do this.
How will I receive my paper?
We will send it to your email. Please make sure to provide us with your best email – we’ll be using this to communicate to you throughout the whole process.
Getting Your Paper Today is as Simple as ABC
No more missed deadlines! No more late points deductions!
You give us your assignments instructions via email or through our order page.
Our support team selects a qualified writing team of 2 writers for you.
In under 5 minutes after you place your order, research & writing begins.
Complete paper is delivered to your email before your deadline is up.
Want A Good Grade?
Get a professional writer who has worked on a similar assignment to do this paper for you